UO Swordsmanship Skill Guide

Easy
combat

Swordsmanship is one of the primary melee combat skills in Ultima Online. It governs the use of bladed weapons such as swords and axes, and is one of the most versatile and powerful melee skills.

Overview

Swordsmanship is the combat proficiency that governs bladed and edged weapons such as swords, axes, and other slashing arms. Whenever you fight while wielding a swordsmanship weapon, the skill is applied automatically to work out both your likelihood of landing a blow and how well you avoid your opponent's strikes. A higher rating makes you a more reliable attacker and a tougher target in melee.

Training Guide

Skill gains are based on landing hits with swords or axes. Faster weapons provide more attempts per minute, improving gains.

Skill RangeTraining Targets
0.0 – 40.0Train from Warrior NPC
40.0 – 70.0Mongbats, Skeletons, Lizardmen
70.0 – 90.0Ogres, Trolls, Earth Elementals
90.0 – 120.0Daemons, Balrons, Paragon mobs
Training Ranges
Recommended training targets for different skill levels

0.0 – 40.0

Range 1
Targets: Train from Warrior NPC

40.0 – 70.0

Range 2
Targets: Mongbats, Skeletons, Lizardmen

70.0 – 90.0

Range 3
Targets: Ogres, Trolls, Earth Elementals

90.0 – 120.0

Range 4
Targets: Daemons, Balrons, Paragon mobs
Skill Bonuses

As your Swordsmanship climbs, you unlock the special abilities built into each weapon:

  • At 70 skill you can trigger a weapon's primary special move.
  • At 90 skill you gain access to the weapon's secondary special move.
  • Every point in between improves your raw chance to hit and your defensive chance to be missed.
Advanced Notes

Your real damage output with a swordsmanship weapon depends on the weapon itself plus your Strength, Dexterity, Anatomy and Tactics, any Lumberjacking bonus on axe-type weapons, the crafting material, and item properties such as Damage Increase and Swing Speed Increase. The table below lists every swordsmanship weapon with its strength requirement, base damage, speed and baseline DPS.

Swordsmanship weapons — strength requirement, damage, speed, and DPS (data from Stratics).

WeaponSTR Req.DamageSpeedSwing DelayDPS
Axe * (2-H)3514 - 1733.005.17
Bardiche (2-H)4517 - 203.753.754.93
Battle Axe * (2-H)3516 - 193.53.505
Bladed Staff (2-H)4014 - 1733.005.17
Bokuto2010 - 1222.005.5
Bone Harvester2512 - 1633.004.67
Broadsword3013 - 173.253.254.62
Butcher Knife510 - 132.252.255.11
Cleaver1010 - 142.52.504.8
Crescent Blade (2-H)5512 - 152.52.505.4
Cutlass2510 - 142.52.504.8
Daisho (2-H)4013 - 162.752.755.27
Double Axe * (2-H)4515 - 183.253.255.08
Dread Sword3514 - 183.53.504.57
Dual Short Axes * (2-H)3514 - 1733.005.17
Elven Machete2011 - 152.752.754.73
Executioner's Axe * (2-H)4015 - 183.253.255.08
Gargish Axe * (2-H)3514 - 1733.005.17
Gargish Bardiche (2-H)4517 - 203.753.754.93
Gargish Battle Axe * (2-H)3516 - 193.53.505
Gargish Bone Harvester2512 - 1633.004.67
Gargish Butcher Knife510 - 132.252.255.11
Gargish Cleaver1010 - 142.52.504.8
Gargish Daisho4013 - 162.752.755.27
Gargish Katana2510 - 142.52.504.8
Gargish Scythe (2-H)4516 - 193.53.505
Gargish Talwar (2-H)4016 - 193.53.505
Glass Sword2011 - 152.752.754.73
Halberd (2-H)9518 - 2144.004.88
Hatchet * (2-H)2013 - 162.752.755.27
Katana2510 - 142.52.504.8
Large Battle Axe * (2-H)8017 - 203.753.754.93
Longsword3514 - 183.53.504.57
No-Dachi (2-H)4016 - 193.53.505
Ornate Axe * (2-H)4517 - 203.753.754.93
Pickaxe5012 - 1633.004.67
Radiant Scimitar2012 - 142.52.505.2
Rune Blade (2-H)3014 - 1733.005.17
Scimitar2512 - 1633.004.67
Scythe (2-H)4516 - 193.53.505
Skinning Knife510 - 132.252.255.11
Two-Handed Axe * (2-H)4016 - 193.53.505
Viking Sword4015 - 193.753.754.53
Wakizashi2010 - 142.52.504.8