UO Provocation Skill Guide

Hard
bard

Provocation (Provo) is a bard skill that causes two creatures to fight each other. It’s one of the strongest crowd-control and damage amplification tools in PvM, especially when paired with Discordance and high Musicianship.

Overview

Provocation is the aggressive bard skill: a rousing tune that goads two nearby creatures into attacking each other, letting them thin their own ranks while you stay clear of the fight. On the Stratics Barding Difficulty page it is one of the four abilities in the Barding Success Calculator, which pits your Musicianship, Provocation and instrument against each target's difficulty rating. Because provocation requires beating the difficulty of both creatures involved, it rewards high skill and the right instrument more than any other bard ability.

Training Guide
Skill RangeCreatures to ProvokeNotes
0.0 – 30.0Train from Bard NPCBuy Musicianship too
30.0 – 60.0Birds, Timber Wolves, Snow LeopardsUse cheap instruments
60.0 – 85.0Ogres, Trolls, ScorpionsProvoke within same spawn
85.0 – 100.0Drakes, Liches, DaemonsHide/Peace after fails
100.0 – 120.0Nightmares, Cu Sidhe, DragonsHigh Musicianship required
Training Ranges
Recommended training targets for different skill levels

0.0 – 30.0

Range 1
Targets: Train from Bard NPC

30.0 – 60.0

Range 2
Targets: Birds, Timber Wolves, Snow Leopards

60.0 – 85.0

Range 3
Targets: Ogres, Trolls, Scorpions

85.0 – 100.0

Range 4
Targets: Drakes, Liches, Daemons

100.0 – 120.0

Range 5
Targets: Nightmares, Cu Sidhe, Dragons
Skill Bonuses

Provocation depends on a Musicianship check and is tuned by your instrument and the wider bard toolkit:

  • Musicianship — gates every attempt; values over 100 lower the difficulty you must beat on both targets.
  • Instrument quality — exceptional instruments cut difficulty by 5 and the correct slayer instrument by 10, though the wrong slayer adds 10.
  • Provocation itself — provoking subtracts 5 from base difficulty.
  • Peacemaking and Discordance — the partner skills that let a bard both start and stop fights on demand.
Advanced Notes

A target's Difficulty is the skill giving a 50% success chance, accurate to about ±2% of the calculator value; success follows 50 + 2 × (Bard Skill − Difficulty). Below difficulty by 25 you cannot attempt it, and above by 25 you always succeed but gain nothing. Provocation applies a −5 action modifier — smaller than discord or targeted peace — and you must clear the difficulty of both creatures. The page's own example: at 120 skill with a dragon-slayer instrument you have roughly a 60% chance to provoke two Ancient Wyrms, dropping to about 20% at 100 skill.

Barding difficulty modifiers (as documented on the Stratics calculator)
ConditionEffect on difficulty
Exceptional instrument−5
Matching "slayer" instrument−10
Opposite-aligned slayer instrument+10
Musicianship above 100− (Musicianship − 100) / 2
Provoking−5
Discordance or targeted Peacemaking−10

The creatures below are Non-Bardable — Provocation has no effect on them regardless of skill:

Non-Bardable creatures (immune to all bard effects)
Blackrock GolemBrigand Cannibal MageCharybdisDark Wolf (Familiar)
Death Adder (Familiar)Dream WraithElite NinjaFire Rabbit
Giant TentacleHorde Minion (Familiar)MercenaryNoble
Prison RatRevenantRoninSeeker of Adventure
Shadow Wisp (Familiar)Ship BatSkeletal LichVampire Bat (Familiar)