UO Parrying Skill Guide

Easy
defense

Parrying increases your chance to block attacks when using a shield or (with Bushido) a two-handed weapon. It is vital for defensive builds and works best when combined with high Dexterity and defensive skills.

Overview

Parrying is the defensive skill that lets a character fully block incoming attacks. It is evaluated in combat alongside Bushido to decide whether a strike is stopped outright. You can parry melee and archery attacks while holding a shield or a melee weapon, and a successful parry causes the attacker to miss entirely. Blocking a special move also spares the attacker's Mana, since the move fails to land. One important caveat: when you defend with a shield, the Bushido skill actually reduces your chance to block.

Training Guide

Parrying gains occur when you are attacked while holding a shield or two-handed weapon (with Bushido).

Skill RangeTraining Method
0.0 – 30.0Train from Fighter NPC
30.0 – 70.0Spar with a low-damage monster (skeletons, mongbats)
70.0 – 100.0Spar against higher-damage monsters (trolls, ettins)
100.0 – 120.0Farm endgame mobs while actively parrying attacks
Training Ranges
Recommended training targets for different skill levels

0.0 – 30.0

Range 1
Targets: Train from Fighter NPC

30.0 – 70.0

Range 2
Targets: Spar with a low-damage monster (skeletons, mongbats)

70.0 – 100.0

Range 3
Targets: Spar against higher-damage monsters (trolls, ettins)

100.0 – 120.0

Range 4
Targets: Farm endgame mobs while actively parrying attacks
Skill Bonuses

Your block chance depends on what you are holding, your Parrying and Bushido levels, and your Dexterity:

  • Shields give the highest raw block chance; one- and two-handed weapons block less but let Bushido work in your favor.
  • Reaching 100 in Parrying or Bushido adds a flat 5% to the block chance.
  • Low Dexterity penalizes blocking: below 80 Dex, a modifier of (80 − Dexterity) / 100 is subtracted from your chance.
Advanced Notes

Block chance is derived from a set of formulas. For a shield, the chance is (Parrying − Bushido) / 4, floored at 0. For weapon blocking without a shield, the game takes the higher of a "new" formula that factors in Bushido and a "legacy" formula based on Parrying alone. The final chance is then scaled down by the Dexterity modifier when Dex is under 80. The table below shows representative shield and melee-weapon block chances at several Parrying levels.

ParryingBlock Chance with ShieldBlock Chance with Melee Weapon
51%0%
256%3%
5012%6%
7518%9%
10030%17%
12035%20%

Formulas: Shield = (Parrying − Bushido) / 4. One-handed weapon (no shield): higher of (Parrying × 10) × (Bushido × 10) / 48000 or (Parrying × 10) / 80. Two-handed weapon: higher of (Parrying × 10) × (Bushido × 10) / 41140 or (Parrying × 10) / 80. Add 5% if Parrying or Bushido is 100+. Final chance = base × (1 − Dexterity modifier).

    Parrying Skill Guide | UO Queen